Kill Micro-Hell, make the game intuitive and let players play Grand Strategy in the mid-late game. TLDR: simplify Population and streamline Planetary Management, rework Sectors. Some other fun ideas for game progression In this post, I delve into game design and propose some fantastical and radical (read expensive and time-consuming to implement for the dev team) changes to core elements of the game.Ħ. However, I believe in its current form, the game is frustrating, unenjoyable to play, and fundamentally flawed. I've seen the good (traditions & ambitions), the OK (technology, pop rework), and the bad (diplomacy wars & espionage, trade, habitats, empire size & sectors, raiding, fleets & ship rework, leaders (hopeful on leader consolidation)). I've played Stellaris since the very first versions, with a thousand hours and having hunted down every single achievement, including the original Frustralatron achievement! Stellaris has come a long way. Long-time player and professional lurker looking to bring some game design ideas to make the game less frustrating and enjoyable to play again!
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